K-12 Classroom Teachers, Special Education Teachers, Administrators, and Instructional Coaches
Thursday, Oct. 16, 2014
8:30 a.m. - 3:30 p.m.
Jones Institute for
The Earl Center at
Emporia State University
1601 State, Emporia, KS
Map to Event:
Click here for directions
$125 (includes lunch &, materials)
Graduate credit (0.5) available with no additional work; 1.0 graduate credit available with an additional assignment to be completed and submitted to JIEE. An additional fee for graduate credit.
Enrollment is limited to 40 participants. A minimum of 8 participants is required to hold the workshop.
Registration will close on Oct. 9, 2014.
A Framework of Fun!
Games are incredible learning machines and are being used by educators all around the country to improve student learning and engagement. In this session, participants will explore simple games that can be used to improve student learning and examine more complex, educational practices for sustaining learning through game design and game mechanics such as immersion, narrative context, control, choice, well-ordered problems, customization, and co-design.
Learning Through and From Games
Participants should bring their own laptop or mobile device.
Featured Presenter: Curtis Chandler
Curtis Chandler, Ph.D., is an education specialist, staff developer, researcher, and keynote speaker working with ESSDACK to improve the instructional capacity of schools. He has worked with the Center for Teacher Quality, the Council of Chief State School Officers, the Mid-American Association for Computers in Education, and with school districts around the nation to improve student learning through the use of instructional technology, problem-based learning, Language Arts instruction, and implementation of College and Career Readiness standards. Curtis was named the Kansas State Teacher of the Year in 2011 and is also an inductee into the Mid-America Educator Hall of Fame. Above all, he enjoys spending time with his wife and favorite “students” – his four young sons.